Attaches the specified Entity to the current unit of work using the requested
            mode for attachment
            
    Namespace: 
   Mindscape.LightSpeed.TestingAssembly: Mindscape.LightSpeed (in Mindscape.LightSpeed.dll)
Version: 4.0.0.0 (4.0.0.0)
 Syntax
Syntax
| C# | 
|---|
| public override Entity Attach( Entity entity, AttachMode mode ) | 
| Visual Basic (Declaration) | 
|---|
| Public Overrides Function Attach ( _ entity As Entity, _ mode As AttachMode _ ) As Entity | 
Parameters
- entity
- Type: Mindscape.LightSpeed..::.Entity
 The Entity to attach.
- mode
- Type: Mindscape.LightSpeed..::.AttachMode
 The AttachMode to use when attaching this entity to the UnitOfWork
Return Value
An instance of the entity which has been attached to the current UnitOfWork, see the details for the AttachMode being used to determine specific behavior of the callImplements
IUnitOfWork..::.Attach(Entity, AttachMode) Remarks
Remarks
If the entity is already attached to this unit of work, re-attaching it
            has no effect.
 Examples
Examples
 CopyC#
CopyC#Country country = RemoteService.GetCountryFromSessionState("Ruritania");
unitOfWork.Attach(country, AttachMode.Import);




