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Ran into the same issue with Activator.CreateInstance being used instead of the Entity Factory as with the Cache. Could I be so lucky as to get this one fixed as quickly as the other? You guys rock,
Kris |
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Sure! It will be in the next nightly build. I had a quick hunt through the code and I don't think there's anywhere else we materialise entities, so hopefully this won't crop up again... |
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